Behind the Games

Behind the Games

Notes on clues, sports data, game design, and the strange little problems that show up when you build a new puzzle every day.

I make Yearbook and Roster Relay, and I spend a probably unreasonable amount of time thinking about clues, sports data, scoring rules, and tiny details most players should never have to notice. These are notes from that process.

Yearbook

Yearbook

How a Yearbook Puzzle Gets Made

A look at how Hindsight Games turns a year into four sourced, progressively helpful Yearbook clues—and why the process got more complicated over time.

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Yearbook

What Makes a Good Yearbook Clue?

Recognizability, nostalgia, fairness, difficulty, and the “oh yeah” moment behind a good Yearbook clue.

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Yearbook

How I Use AI in Yearbook — and What I Don’t Let It Decide

How AI helps word Yearbook clues while sources, facts, game design, QA, and final editorial judgment stay under human control.

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Yearbook

The Barbenheimer Problem: When the Source Is Right but the Answer Is Wrong

A small Yearbook edge case about why technically related sources can still produce the wrong reveal.

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Roster Relay

Roster Relay

Why Roster Relay Rarity Measures Fame, Not Just Career Length

How Roster Relay tries to reward obscure sports memory without pretending to mathematically solve fame.

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Roster Relay

How Roster Relay Chooses a Daily Puzzle

Recognizable endpoints, route length, hub resistance, cooldowns, and why variety matters when choosing a Roster Relay puzzle.

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Roster Relay

The Roster Relay Scoring Loophole

Why repeatedly naming players from the same roster was fun but shouldn’t pad Links or Rarity, and how the scoring changed.

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Roster Relay

Why “They Were Teammates” Is Harder Than It Sounds

Franchise moves, trades, overlapping seasons, duplicate connections, and the messy sports data behind a simple Roster Relay rule.

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